Current official status
Moon Studios announced an October 2026 launch window for the full 1.0 version on PC and PlayStation 5. The announcement also confirms that major progression, content, multiplayer, and endgame work is part of the 1.0 scope. An exact day has not been announced.
July 16, 2026: 1.0 news roundup
This update brings the major 1.0 details into one place and separates formal launch commitments from developer commentary. The headline facts below come from Moon Studios' announcement; interview and Q&A details are labeled so readers can judge the evidence for themselves.
Confirmed launch scope
| Topic | Current status | Source-backed detail |
|---|---|---|
| Release window | Officially confirmed | PC via Steam and PlayStation 5 launch in October 2026. Xbox Series X|S and Nintendo Switch 2 remain TBD. |
| Content scale | Officially confirmed | Around 100 hours in total, including 60+ hours of new content and 15+ hand-crafted regions. |
| Major additions | Officially confirmed | A new horde mode, new weapons, bosses, enemies, areas, the final story arc, and repeatable endgame activities. |
| Multiplayer | Officially confirmed | Free private persistent realms, plus crossplay and cross-save between supported PC and console versions at launch. |
| Progression | Officially confirmed at feature level | The class and progression systems are being reimagined; final rules still require launch-version verification. |
Primary source: Moon Studios' official 1.0 launch announcement. The announcement confirms the feature categories and headline scale, but it does not provide final balance values, a complete region list, or the exact October release day.
Founder's Pack and planned price
The PC qualification window has closed: Steam purchases made before July 10, 2026 qualify for the Founder's Pack at no additional cost, with rewards unlocking at 1.0. The pack contains the Spirit Cavern hideout, Sayer's Vow sword, a Founder's Tag, and access to a Founders Test Realm for future update testing. PS5 players are meant to qualify by pre-ordering between the start of pre-orders and launch day, but the start date and regional store price have not been formally announced. Source: Moon Studios' Founder's Pack terms.
Moon Studios CEO Thomas Mahler has said that the game is planned to move from its $40 Early Access price to $60 at 1.0. This is a direct developer statement, not a final regional storefront listing, so local prices and the PS5 price remain unconfirmed. Source: Thomas Mahler's pricing statement.
Save wipe and achievements
The March developer Q&A summary says that 1.0 will fully wipe existing characters and realms, treating the exit from Early Access as a fresh start. A separate forum record of a developer answer says achievements are planned for 1.0 and will not unlock retroactively from Early Access progress. Sources: March 1.0 Q&A summary and achievement and progression answer.
The wipe is the current developer position. Whether old saves will remain accessible through a separate Legacy build has not received a new formal 1.0 commitment, so this site does not promise continued access to those saves.
Class system, endgame, and post-launch support
In a June 29 interview, Mahler said players will be able to test the class system before 1.0. The system takes inspiration from Final Fantasy Tactics-style jobs: players can acquire traits, weapon runes, and Cerim runes through different classes, then combine those tools rather than relying on a traditional respec loop. The same interview says endgame details are planned for a future Wicked Inside presentation. Source: Wccftech's direct interview with Thomas Mahler.
Mahler also described the intended post-launch model as free updates for a period of time, with larger expansions sold separately rather than making the game economy depend on recurring microtransactions. This is a stated plan, not a dated roadmap. Source: the same direct developer interview.
Why Xbox and Switch 2 are later
Xbox Series X|S and Nintendo Switch 2 are confirmed platforms, but neither has a release window. Mahler attributed the delay primarily to memory-footprint optimization: the team is targeting PS5 first and wants the lower-memory Series S and Switch 2 versions to meet its quality target before release. This is a technical explanation from a direct interview, not evidence of a timed-exclusivity agreement. Source: Wccftech's Thomas Mahler interview.
Still not announced
- The exact October launch date and launch time.
- The PS5 pre-order opening date, regional price, and confirmed PS5 Pro or DualSense feature set.
- Xbox Series X|S and Nintendo Switch 2 release windows and performance targets.
- Final PC requirements and verified Steam Deck performance for the 1.0 build.
- The complete class list, final trait values, and the date or access rules for pre-launch class testing.
- The detailed endgame loop, complete launch patch notes, and a dated post-launch roadmap.
- A new formal answer on Legacy-build access, physical editions, collector's editions, Game Pass, or PlayStation Plus.
Official update timeline
| Date | Official update | Why it matters to this wiki |
|---|---|---|
| July 16, 2026 | Source roundup completed | Adds the official launch scale, Founder's Pack, developer Q&A, direct interview details, and a clearly separated unknowns list. |
| June 29, 2026 | Thomas Mahler 1.0 interview published | Adds class-system, endgame, post-launch support, and platform-optimization context; interview statements remain distinct from formal launch commitments. |
| June 2, 2026 | 1.0 launch month announced | Establishes the launch window, confirmed platforms, and broad 1.0 feature scope. |
| January 22, 2026 | Together co-op update released | Creates multiplayer questions that must be checked again against the final 1.0 implementation. |
| June 26, 2025 | The Breach Refined released | Historical Early Access evidence only; affected gameplay pages require a fresh 1.0 review. |
| April 30, 2025 | The Breach released | Historical content reference, not a substitute for full-release verification. |

Guide recheck queue
When an official update changes one of the areas below, the associated pages return to review:
| Change area | Pages that must be rechecked |
|---|---|
| Class, progression, stats, or scaling | Builds, beginner builds, respec, weapons, and core mechanics. |
| Weapon, armor, rune, or enchantment balance | Equipment database entries and every Build that recommends the changed item. |
| Boss behavior, rewards, or progression | Boss pages, quest pages, locations, and related item sources. |
| Quest, NPC, or world-state changes | Main quests, side quests, locations, rewards, and missable-content notes. |
| Multiplayer, realms, crossplay, or cross-save | Multiplayer guide, beginner guide, platform information, and troubleshooting pages. |
| Performance or platform support | Release Guide, system requirements, Steam Deck notes, and issue pages. |

How we process a new patch
- Save the official announcement URL and publication date.
- Extract changed systems into a structured fact matrix without copying the announcement text.
- Match every changed system to pages with the same update trigger.
- Move affected pages out of the publish queue until the new behavior is checked.
- Update the verification date and sources before the page returns to the site.

What this page does not do
This tracker does not turn rumors, datamined claims, isolated Reddit posts, or old Early Access behavior into patch facts. Community reports can identify a problem worth investigating, but an official source or multiple independent current-version sources must support the final explanation.
If an official entry is missing or a source has changed, report a correction. Our Editorial Policy explains how updates are reviewed.

